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Searched refs:vec (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.3/include/revolution/gx/
DGXLighting.h153 #define GXInitLightPosv(lo,vec) \ argument
154 (GXInitLightPos((lo), *(f32*)(vec), *((f32*)(vec)+1), *((f32*)(vec)+2)))
156 #define GXInitLightDirv(lo,vec) \ argument
157 (GXInitLightDir((lo), *(f32*)(vec), *((f32*)(vec)+1), *((f32*)(vec)+2)))
159 #define GXInitSpecularDirv(lo,vec) \ argument
160 (GXInitSpecularDir((lo), *(f32*)(vec), *((f32*)(vec)+1), *((f32*)(vec)+2)))
DGXGet.h158 #define GXGetLightPosv(lo, vec) \ argument
159 (GXGetLightPos((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))
167 #define GXGetLightDirv(lo, vec) \ argument
168 (GXGetLightDir((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))
/RvlSDK-3.3/build/demos/kpaddemo/src/
Dsample.c434 Vec2 pos, vec ; in draw_position() local
458 vec.x = scale * sp->horizon.x ; // Vector pointing right in draw_position()
459 vec.y = scale * sp->horizon.y ; in draw_position()
460 draw_line( pos.x-vec.x,pos.y-vec.y, pos.x+vec.x,pos.y+vec.y, yellow_clr, 3 ) ; in draw_position()
463 vec.x = scale * -sp->horizon.y ; // Vector pointing down in draw_position()
464 vec.y = scale * sp->horizon.x ; in draw_position()
465 draw_arrow( pos.x+vec.x,pos.y+vec.y, pos.x-vec.x,pos.y-vec.y, silver_clr, 3 ) ; in draw_position()
Dmpls.c428 Vec2 pos, vec ; in draw_position() local
450 vec.x = scale * sp->horizon.x ; // Vector pointing right in draw_position()
451 vec.y = scale * sp->horizon.y ; in draw_position()
452 draw_line( pos.x-vec.x,pos.y-vec.y, pos.x+vec.x,pos.y+vec.y, yellow_clr, 3 ) ; in draw_position()
455 vec.x = scale * -sp->horizon.y ; // Vector pointing down in draw_position()
456 vec.y = scale * sp->horizon.x ; in draw_position()
457 draw_arrow( pos.x+vec.x,pos.y+vec.y, pos.x-vec.x,pos.y-vec.y, silver_clr, 3 ) ; in draw_position()
/RvlSDK-3.3/build/libraries/mtx/
Dmakefile33 vec.c \
/RvlSDK-3.3/include/revolution/
Dkpad.h173 Vec2 vec ; member
/RvlSDK-3.3/RVL/bin/demos/gxdemo/
Dsmp-onetri.map825 000136c0 00008c 80019dc0 00015f40 1 .text mtx.a vec.o
826 UNUSED 000034 ........ ........ C_VECAdd mtx.a vec.o
827 UNUSED 000024 ........ ........ PSVECAdd mtx.a vec.o
828 UNUSED 000034 ........ ........ C_VECSubtract mtx.a vec.o
829 UNUSED 000024 ........ ........ PSVECSubtract mtx.a vec.o
830 UNUSED 000028 ........ ........ C_VECScale mtx.a vec.o
831 UNUSED 00001c ........ ........ PSVECScale mtx.a vec.o
832 UNUSED 000088 ........ ........ C_VECNormalize mtx.a vec.o
833 000136c0 000044 80019dc0 00015f40 16 PSVECNormalize mtx.a vec.o
834 UNUSED 000024 ........ ........ C_VECSquareMag mtx.a vec.o
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