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Searched refs:tp (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/Simple/
Dsmp-toy-anim.c226 Vec tp; // test point in AnimTick() local
243 VECAdd(&CurPos, &curVel, &tp); in AnimTick()
244 VECAdd(&tp, &offsets[i], &tp); in AnimTick()
245 fullMask = TestPoint(curGrid, tp.x, tp.z); in AnimTick()
/RvlSDK-3.3/build/demos/gddemo/src/
Dgd-texture-gc.c269 void *tp; in PatchTexPtrs() local
287 tp = (void *) tdescp->textureHeader->data; in PatchTexPtrs()
292 GDPatchTexImgPtr(tp); // patch in the texture address ptr in PatchTexPtrs()
/RvlSDK-3.3/build/libraries/mtx/src/
Dquat.c872 f32 theta, sin_th, cos_th, tp, tq; in C_QUATSlerp() local
891 tp = sinf((1.0F - t) * theta) / sin_th; in C_QUATSlerp()
897 tp = 1.0F - t; in C_QUATSlerp()
901 r->x = tp * p->x + tq * q->x; in C_QUATSlerp()
902 r->y = tp * p->y + tq * q->y; in C_QUATSlerp()
903 r->z = tp * p->z + tq * q->z; in C_QUATSlerp()
904 r->w = tp * p->w + tq * q->w; in C_QUATSlerp()