Searched refs:tp (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.3/build/demos/gxdemo/src/Simple/ |
| D | smp-toy-anim.c | 226 Vec tp; // test point in AnimTick() local 243 VECAdd(&CurPos, &curVel, &tp); in AnimTick() 244 VECAdd(&tp, &offsets[i], &tp); in AnimTick() 245 fullMask = TestPoint(curGrid, tp.x, tp.z); in AnimTick()
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| /RvlSDK-3.3/build/demos/gddemo/src/ |
| D | gd-texture-gc.c | 269 void *tp; in PatchTexPtrs() local 287 tp = (void *) tdescp->textureHeader->data; in PatchTexPtrs() 292 GDPatchTexImgPtr(tp); // patch in the texture address ptr in PatchTexPtrs()
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| /RvlSDK-3.3/build/libraries/mtx/src/ |
| D | quat.c | 872 f32 theta, sin_th, cos_th, tp, tq; in C_QUATSlerp() local 891 tp = sinf((1.0F - t) * theta) / sin_th; in C_QUATSlerp() 897 tp = 1.0F - t; in C_QUATSlerp() 901 r->x = tp * p->x + tq * q->x; in C_QUATSlerp() 902 r->y = tp * p->y + tq * q->y; in C_QUATSlerp() 903 r->z = tp * p->z + tq * q->z; in C_QUATSlerp() 904 r->w = tp * p->w + tq * q->w; in C_QUATSlerp()
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