Searched refs:tl0 (Results 1 – 1 of 1) sorted by relevance
567 GXTlutObj tl0; in SetTextures() local576 GXInitTlutObj(&tl0, EffectTex0TLUT, FXTEX0_TL_FMT, FXTEX0_TL_N); in SetTextures()577 GXLoadTlut(&tl0, GX_TLUT0); in SetTextures()