Searched refs:sqrtf (Results 1 – 22 of 22) sorted by relevance
411 s = sqrtf( 1 + cosf(theta) * cosf(theta) ); in CreateTessPanel()420 s = sqrtf( 1.0F + cosf(theta) * cosf(theta) ); in CreateTessPanel()430 s = sqrtf( 1.0F + cosf(theta) * cosf(theta) * sinf(phi) * sinf(phi) ) in CreateTessPanel()431 * sqrtf( 1.0F + sinf(theta) * sinf(theta) * cosf(phi) * cosf(phi) ); in CreateTessPanel()441 s = sqrtf( 1.0F + 64.0F * theta * theta ); in CreateTessPanel()450 s = sqrtf( 1.0F + 64.0F * theta * theta ); in CreateTessPanel()
430 sqrtf( 1200 * 1200 - cloc->y * cloc->y - cloc->x * cloc->x ); in AnimTick()518 s = sqrtf( 1.0F + cosf(theta) * cosf(theta) ); in CreateTessPanel()527 s = sqrtf( 1.0F + cosf(theta) * cosf(theta) ); in CreateTessPanel()537 s = sqrtf( 1.0F + cosf(theta) * cosf(theta) * sinf(phi) * sinf(phi) ) in CreateTessPanel()538 * sqrtf( 1.0F + sinf(theta) * sinf(theta) * cosf(phi) * cosf(phi) ); in CreateTessPanel()548 s = sqrtf( 1.0F + 64.0F * theta * theta ); in CreateTessPanel()557 s = sqrtf( 1.0F + 64.0F * theta * theta ); in CreateTessPanel()
209 f = sqrtf( vx*vx + vy*vy ) ; in draw_arrow()232 f = sqrtf( vx*vx + vy*vy ) ; in draw_dashed_arrow()279 f = radius / sqrtf( vx * vx + vy * vy ) ; in draw_circle()
319 f1 = sqrtf( dir_vec.x * dir_vec.x + dir_vec.y * dir_vec.y + dir_vec.z * dir_vec.z ) ; in work_sample()
419 mag = 1.0F / sqrtf(mag); in C_QUATNormalize()654 theta = sqrtf( q->x*q->x + q->y*q->y + q->z*q->z ); in C_QUATExp()698 scale = sqrtf(scale); in C_QUATLogN()802 s = (f32)sqrtf(tr + 1.0f); in C_QUATMtx()816 s = (f32)sqrtf( (m[i][i] - (m[j][j] + m[k][k])) + 1.0f ); in C_QUATMtx()
329 mag = 1.0f / sqrtf(mag); in C_VECNormalize()463 return sqrtf( C_VECSquareMag(v) ); in C_VECMag()882 return sqrtf( C_VECSquareDistance( a, b ) ); in C_VECDistance()
57 #define sqrtf (float)sqrt macro330 mag = 1.0f / sqrtf(mag); in GDSetSpecularDir()
183 OSReport("j: %f\n", sqrtf(Neg)); // sqrt in Test()
528 length = (int) sqrtf(squared); in __ClampStickCircle()657 length = sqrtf(squared); in __ClampSphere()
363 scale = myLight.dist / sqrtf(r2); in myAnimeModel()370 myLight.pos.y = - sqrtf(y2); in myAnimeModel()
640 nt = 1.0F / sqrtf( 1.0F + dzdt*dzdt ); in CreateModelVtxArray()641 np = 1.0F / sqrtf( 1.0F + dzdp*dzdp ); in CreateModelVtxArray()
281 length = (int) sqrtf(squared); in ClampCircle()
882 newDist = sqrtf(((ballPosInCamera.x * ballPosInCamera.x) + in CameraUpdate()918 newDist = sqrtf(((cubePosInCamera.x * cubePosInCamera.x) + in CameraUpdate()
577 c.nz = c.nz < 1 ? sqrtf(1 - c.nz) : 0; in drawHemisphere()583 c.nz = c.nz < 1 ? sqrtf(1 - c.nz) : 0; in drawHemisphere()
232 di = sqrtf(dx*dx+dy*dy); in TexUpdate()
646 c.nz = c.nz < 1 ? sqrtf(1 - c.nz) : 0; in drawHemisphere()652 c.nz = c.nz < 1 ? sqrtf(1 - c.nz) : 0; in drawHemisphere()
208 imag = 1.0f / sqrtf((dx * dx) + (dy * dy) + 1); in createHeightField()
463 scale = sqrtf(scale); in ComputeScale()
24 #define NORM (sqrtf(3.0f)/3.0f)
521 d = (float)ARROWSIZE / sqrtf( c * c + s * s ); in myDrawArrow()
2753 …UNUSED 000028 ........ ........ sqrtf MSL_C.PPCEABI.bare.H.a E:\Products\EPPC\TempBuildMSL\Po…
7285 …00102f58 000024 8010a0d8 001062b8 4 sqrtf MSL_C.PPCEABI.bare.H.a D:\workspace\EPPC\TempBuildMSL\…