Searched refs:soundIndex (Results 1 – 13 of 13) sorted by relevance
185 static u32 soundIndex = 0; variable190 soundIndex++; in MNU_sound()191 soundIndex %= 3; in MNU_sound()193 switch (soundIndex) in MNU_sound()
234 volatile static u32 soundIndex = 0; // current sound effect to play variable601 play_sound(soundIndex, FALSE); in MNU_play()616 play_sound(soundIndex, TRUE); in MNU_play_looped()779 soundIndex++; in MNU_sound()780 soundIndex %= NUM_DEMO_SOUNDS; in MNU_sound()782 sprintf(dummy, "Sound : %s", demo_sound[soundIndex].name); in MNU_sound()
122 static u32 soundIndex = 0; // current sound effect to play variable505 soundIndex++; in MNU_sound()506 soundIndex %= 5; in MNU_sound()511 switch (soundIndex) in MNU_sound()
119 static u32 soundIndex = 0; // current sound effect to play variable502 soundIndex++; in MNU_sound()503 soundIndex %= 5; in MNU_sound()508 switch (soundIndex) in MNU_sound()
120 static u32 soundIndex = 0; // current sound effect to play variable538 soundIndex++; in MNU_sound()539 soundIndex %= 5; in MNU_sound()544 switch (soundIndex) in MNU_sound()
162 static u32 soundIndex = 0; // current sound effect to play variable536 soundIndex++; in MNU_sound()537 soundIndex %= 5; in MNU_sound()542 switch (soundIndex) in MNU_sound()
119 static u32 soundIndex = 0; // current sound effect to play variable557 soundIndex++; in MNU_sound()558 soundIndex %= 5; in MNU_sound()563 switch (soundIndex) in MNU_sound()
125 static u32 soundIndex = 0; // current sound effect to play variable563 soundIndex++; in MNU_sound()564 soundIndex %= 5; in MNU_sound()569 switch (soundIndex) in MNU_sound()
119 static u32 soundIndex = 0; // current sound effect to play variable537 soundIndex++; in MNU_sound()538 soundIndex %= 5; in MNU_sound()543 switch (soundIndex) in MNU_sound()
122 static u32 soundIndex = 0; // current sound effect to play variable560 soundIndex++; in MNU_sound()561 soundIndex %= 5; in MNU_sound()566 switch (soundIndex) in MNU_sound()
141 static u32 soundIndex = 0; // current sound effect to play variable581 soundIndex++; in MNU_sound()582 soundIndex %= 5; in MNU_sound()587 switch (soundIndex) in MNU_sound()
148 static u32 soundIndex = 0; // current sound effect to play variable648 soundIndex++; in MNU_sound()649 soundIndex %= 5; in MNU_sound()654 switch (soundIndex) in MNU_sound()