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Searched refs:ratio (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/Framebuffer/
Dfrb-vfilter.c144 f32 ratio; member
312 DEMOPrintf(pos_x, (s16)(125 + pos_y), pos_z, " %f%%", cf.ratio*100.0F); in myDrawCaptionTick()
352 cf->ratio = tmp_center / cf->brightness; in myInitCopyFilter()
353 cf->df_b = (u16)(cf->brightness * cf->ratio); in myInitCopyFilter()
407 cf->df_b = (u16)(cf->brightness * cf->ratio); in myCopyFilterTick()
416 cf->df_b = (u16)(cf->brightness * cf->ratio); in myCopyFilterTick()
430 cf->ratio = (f32)cf->df_b / cf->brightness; in myCopyFilterTick()
441 cf->ratio = (f32)cf->df_b / cf->brightness; in myCopyFilterTick()
/RvlSDK-3.3/include/revolution/
Dsc.h91 extern BOOL SCEmuSetAspectRatio(u8 ratio);
Dax.h1004 void AXSetVoiceSrcRatio (AXVPB *p, f32 ratio);
/RvlSDK-3.3/vcmv/
DReadme_en.txt161 The sample manual of Korea corresponds only when the screen ratio is 4:3.
258 * The sample manual of Japan, Europe and America corresponded to screen ratio 16:9.
408 play when the pixel:texel ratio is an integer.