Searched refs:ratio (Results 1 – 4 of 4) sorted by relevance
144 f32 ratio; member312 DEMOPrintf(pos_x, (s16)(125 + pos_y), pos_z, " %f%%", cf.ratio*100.0F); in myDrawCaptionTick()352 cf->ratio = tmp_center / cf->brightness; in myInitCopyFilter()353 cf->df_b = (u16)(cf->brightness * cf->ratio); in myInitCopyFilter()407 cf->df_b = (u16)(cf->brightness * cf->ratio); in myCopyFilterTick()416 cf->df_b = (u16)(cf->brightness * cf->ratio); in myCopyFilterTick()430 cf->ratio = (f32)cf->df_b / cf->brightness; in myCopyFilterTick()441 cf->ratio = (f32)cf->df_b / cf->brightness; in myCopyFilterTick()
91 extern BOOL SCEmuSetAspectRatio(u8 ratio);
1004 void AXSetVoiceSrcRatio (AXVPB *p, f32 ratio);
161 The sample manual of Korea corresponds only when the screen ratio is 4:3. 258 * The sample manual of Japan, Europe and America corresponded to screen ratio 16:9. 408 play when the pixel:texel ratio is an integer.