Searched refs:rWorldX (Results 1 – 1 of 1) sorted by relevance
56 f32 rWorldX; member129 if (rRelX >= glob.rHalfX) rRelX -= glob.rWorldX; in G2DDrawSprite()130 if (rRelX < -glob.rHalfX) rRelX += glob.rWorldX; in G2DDrawSprite()559 f32 rSplitX = 0.5F * (glob.rWorldX + (layer->nTileWidth * (1<<layer->nHS))); in G2DDrawLayer()562 if (rLocalPosX >= rSplitX) rLocalPosX -= glob.rWorldX; in G2DDrawLayer()911 glob.rWorldX = (f32)nWorldX; in G2DInitWorld()