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/RvlSDK-3.3/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c418 f32 rTime = 1.0F; in HandleCollisions() local
447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
470 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
473 if (rTime < *pRemainingTime) in HandleCollisions()
478 rTime -= 0.01F; // avoids numerical accuracy problems in HandleCollisions()
479 rPx += (rTime * rVx); in HandleCollisions()
480 rPy += (rTime * rVy); in HandleCollisions()
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