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Searched refs:rRatio (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c150 f32 rRatio = SIMULATION_FREQUENCY * 0.01667F; in PhysicsInit() local
268 f32 rX, rY, rRatio; in Collide() local
281 rRatio = (rY - rPy) / rVy; in Collide()
293 rRatio = (rX - rPx) / rVx; in Collide()
305 rRatio = (rY - rPy) / rVy; in Collide()
317 rRatio = (rX - rPx) / rVx; in Collide()
322 if ((rRatio < *pTime) && (rRatio > 0.0F)) in Collide()
324 *pTime = rRatio; in Collide()
/RvlSDK-3.3/build/libraries/G2D/src/
DG2D.c524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer() local
525 rStep0 *= rRatio; in G2DDrawLayer()
526 rStep1 *= rRatio; in G2DDrawLayer()