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/RvlSDK-3.3/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c679 f32 rRT; // Reciprocal of target time in TextureParticleEmit() local
691 rRT = 1.0F / nT; in TextureParticleEmit()
693 prt->vVel.x = vDest.x * rRT; in TextureParticleEmit()
694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()
695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()