Searched refs:rRT (Results 1 – 1 of 1) sorted by relevance
679 f32 rRT; // Reciprocal of target time in TextureParticleEmit() local691 rRT = 1.0F / nT; in TextureParticleEmit()693 prt->vVel.x = vDest.x * rRT; in TextureParticleEmit()694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()