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/RvlSDK-3.3/build/libraries/G2D/src/
DG2D.c557 f32 rLocalPosX = glob.poCam.rPosX; in G2DDrawLayer() local
562 if (rLocalPosX >= rSplitX) rLocalPosX -= glob.rWorldX; in G2DDrawLayer()
565 rFrcX = rLocalPosX * rInvTileWidth; in G2DDrawLayer()