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Searched refs:rInvHeight (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.3/build/libraries/G2D/src/
DG2D.c76 f32 rInvHeight = 1.0F / GXGetTexObjHeight(sprite->to);; in G2DInitSprite() local
80 sprite->rT0 = ((f32)sprite->nTlcT + 0.5F) * rInvHeight; in G2DInitSprite()
81 sprite->rT1 = ((f32)sprite->nTlcT + sprite->nHeight - 0.5F) * rInvHeight; in G2DInitSprite()