Searched refs:rInvHeight (Results 1 – 1 of 1) sorted by relevance
76 f32 rInvHeight = 1.0F / GXGetTexObjHeight(sprite->to);; in G2DInitSprite() local80 sprite->rT0 = ((f32)sprite->nTlcT + 0.5F) * rInvHeight; in G2DInitSprite()81 sprite->rT1 = ((f32)sprite->nTlcT + sprite->nHeight - 0.5F) * rInvHeight; in G2DInitSprite()