Searched refs:rDist (Results 1 – 1 of 1) sorted by relevance
93 f32 rDist; in CreateTexture() local103 … rDist = 1.4f*(f32)sqrt( (f64)( ((TEX_HALF-nX)*(TEX_HALF-nX))+((TEX_HALF-nY)*(TEX_HALF-nY)) ) ); in CreateTexture()104 indexTexture[nI] = (u8)(rDist); in CreateTexture()