| /RvlSDK-3.3/build/demos/wbcdemo/src/ |
| D | simple_wbc.c | 82 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 83 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 84 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 85 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 110 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart() 111 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart() 112 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart() 113 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart()
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| D | balance.c | 83 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 84 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 85 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 86 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart2() 111 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart() 112 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart() 113 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart() 114 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart()
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| D | handling_weight.c | 429 DEMOPrintf( 95, 40, 0, "%5d", status.press[0]); in renderStatus() 430 DEMOPrintf( 95, 110, 0, "%5d", status.press[1]); in renderStatus() 431 DEMOPrintf( 10, 40, 0, "%5d", status.press[2]); in renderStatus() 432 DEMOPrintf( 10, 110, 0, "%5d", status.press[3]); in renderStatus() 443 zero_point[0] += (double)status.press[0]; in renderStatus() 444 zero_point[1] += (double)status.press[1]; in renderStatus() 445 zero_point[2] += (double)status.press[2]; in renderStatus() 446 zero_point[3] += (double)status.press[3]; in renderStatus()
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| /RvlSDK-3.3/vcmv/dvdroot/content4/HomeButton3/ |
| D | home_nosave.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| D | home.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| /RvlSDK-3.3/vcmv/dvdroot/content5/ |
| D | home_nosave.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| D | home.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| D | home_nosave_hbm3.csv | 3 同時に押してください。" "Simultaneously press ① and ②
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| D | home_hbm3.csv | 3 同時に押してください。" "Simultaneously press ① and ②
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| /RvlSDK-3.3/dvddata/hbm/HomeButton2/ |
| D | home_nosave.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| D | home.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| /RvlSDK-3.3/dvddata/hbm/HomeButton3/ |
| D | home_nosave.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| D | home.csv | 3 同時に押してください。" "Simultaneously press ① and ② 24 ①键和②键。" "Simultaneously press ① and ②
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| /RvlSDK-3.3/build/demos/gxdemo/src/Indirect/ |
| D | ind-tile-test.c | 330 u16 press = DEMOPadGetButton(0); in AnimTick() local 333 if (press & PAD_TRIGGER_L) in AnimTick() 336 if (press & PAD_TRIGGER_R) in AnimTick()
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| D | ind-warp.c | 395 u16 press = DEMOPadGetButton(0); in AnimTick() local 427 if (press & PAD_BUTTON_A) in AnimTick() 429 else if (press & PAD_BUTTON_B) in AnimTick()
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| /RvlSDK-3.3/include/revolution/ |
| D | wpadBalance.h | 59 u16 press[WPAD_PRESS_UNITS]; member
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| /RvlSDK-3.3/build/demos/wpaddemo/src/ |
| D | wpadsample.c | 1390 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH) , (s16)(y+FONT_HEIGHT), 0, "%04d", bl->press[0]); in renderStatus() 1391 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH + 45), y+=FONT_HEIGHT, 0, "%04d", bl->press[1]); in renderStatus() 1392 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH) , (s16)(y+FONT_HEIGHT), 0, "%04d", bl->press[2]); in renderStatus() 1393 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH + 45), y+=FONT_HEIGHT, 0, "%04d", bl->press[3]); in renderStatus()
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