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Searched refs:press (Results 1 – 17 of 17) sorted by relevance

/RvlSDK-3.3/build/demos/wbcdemo/src/
Dsimple_wbc.c82 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
83 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
84 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
85 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
110 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart()
111 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart()
112 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart()
113 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart()
Dbalance.c83 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
84 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
85 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
86 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart2()
111 zero[0] = (f64)status.press[0]; //Normally, set the average for 2 seconds. in ZeroSetStart()
112 zero[1] = (f64)status.press[1]; //Normally, set the average for 2 seconds. in ZeroSetStart()
113 zero[2] = (f64)status.press[2]; //Normally, set the average for 2 seconds. in ZeroSetStart()
114 zero[3] = (f64)status.press[3]; //Normally, set the average for 2 seconds. in ZeroSetStart()
Dhandling_weight.c429 DEMOPrintf( 95, 40, 0, "%5d", status.press[0]); in renderStatus()
430 DEMOPrintf( 95, 110, 0, "%5d", status.press[1]); in renderStatus()
431 DEMOPrintf( 10, 40, 0, "%5d", status.press[2]); in renderStatus()
432 DEMOPrintf( 10, 110, 0, "%5d", status.press[3]); in renderStatus()
443 zero_point[0] += (double)status.press[0]; in renderStatus()
444 zero_point[1] += (double)status.press[1]; in renderStatus()
445 zero_point[2] += (double)status.press[2]; in renderStatus()
446 zero_point[3] += (double)status.press[3]; in renderStatus()
/RvlSDK-3.3/vcmv/dvdroot/content4/HomeButton3/
Dhome_nosave.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
Dhome.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
/RvlSDK-3.3/vcmv/dvdroot/content5/
Dhome_nosave.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
Dhome.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
Dhome_nosave_hbm3.csv3 同時に押してください。" "Simultaneously press ① and ②
Dhome_hbm3.csv3 同時に押してください。" "Simultaneously press ① and ②
/RvlSDK-3.3/dvddata/hbm/HomeButton2/
Dhome_nosave.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
Dhome.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
/RvlSDK-3.3/dvddata/hbm/HomeButton3/
Dhome_nosave.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
Dhome.csv3 同時に押してください。" "Simultaneously press ① and ②
24 ①键和②键。" "Simultaneously press ① and ②
/RvlSDK-3.3/build/demos/gxdemo/src/Indirect/
Dind-tile-test.c330 u16 press = DEMOPadGetButton(0); in AnimTick() local
333 if (press & PAD_TRIGGER_L) in AnimTick()
336 if (press & PAD_TRIGGER_R) in AnimTick()
Dind-warp.c395 u16 press = DEMOPadGetButton(0); in AnimTick() local
427 if (press & PAD_BUTTON_A) in AnimTick()
429 else if (press & PAD_BUTTON_B) in AnimTick()
/RvlSDK-3.3/include/revolution/
DwpadBalance.h59 u16 press[WPAD_PRESS_UNITS]; member
/RvlSDK-3.3/build/demos/wpaddemo/src/
Dwpadsample.c1390 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH) , (s16)(y+FONT_HEIGHT), 0, "%04d", bl->press[0]); in renderStatus()
1391 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH + 45), y+=FONT_HEIGHT, 0, "%04d", bl->press[1]); in renderStatus()
1392 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH) , (s16)(y+FONT_HEIGHT), 0, "%04d", bl->press[2]); in renderStatus()
1393 …rintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH + 45), y+=FONT_HEIGHT, 0, "%04d", bl->press[3]); in renderStatus()