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Searched refs:pos_play_radius (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.3/build/demos/kpaddemo/src/
Dsample.c75 static f32 pos_play_radius = 0.00f ; // 'pos' sensitivity setting variable
105 { & pos_play_radius, 0.00f,9.00f, 8, { 4, 6, 7}, {1.00f, 0.10f, 0.01f} },
174 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in init_sample()
286 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in push_cursor()
792 (void)draw_kfont_f32 ( (f32)(cx+ 4),cy+O1Y, cyan_clr, pos_play_radius, 2 ) ; in draw_sample()
Dmpls.c130 static const f32 pos_play_radius = 0.00f ; // 'pos' sensitivity setting variable
185 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in init_sample()