Searched refs:pos_play_radius (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.3/build/demos/kpaddemo/src/ |
| D | sample.c | 75 static f32 pos_play_radius = 0.00f ; // 'pos' sensitivity setting variable 105 { & pos_play_radius, 0.00f,9.00f, 8, { 4, 6, 7}, {1.00f, 0.10f, 0.01f} }, 174 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in init_sample() 286 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in push_cursor() 792 (void)draw_kfont_f32 ( (f32)(cx+ 4),cy+O1Y, cyan_clr, pos_play_radius, 2 ) ; in draw_sample()
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| D | mpls.c | 130 static const f32 pos_play_radius = 0.00f ; // 'pos' sensitivity setting variable 185 KPADSetPosParam ( 0, pos_play_radius, pos_sensitivity ) ; in init_sample()
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