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/RvlSDK-3.3/include/revolution/os/
DOSFastCast.h225 #define OSu8tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 2 " : "=f" (*(out)) : "b" (in) ) argument
226 #define OSu16tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 3 " : "=f" (*(out)) : "b" (in) ) argument
227 #define OSs8tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 4 " : "=f" (*(out)) : "b" (in) ) argument
228 #define OSs16tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 5 " : "=f" (*(out)) : "b" (in) ) argument
242 static inline void OSu8tof32(register u8* in, volatile register f32* out) in OSu8tof32() argument
244 *out = __OSu8tof32(in); in OSu8tof32()
258 static inline void OSu16tof32(register u16* in, volatile register f32* out) in OSu16tof32() argument
260 *out = __OSu16tof32(in); in OSu16tof32()
274 static inline void OSs8tof32(register s8* in, volatile register f32* out) in OSs8tof32() argument
276 *out = __OSs8tof32(in); in OSs8tof32()
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/RvlSDK-3.3/vcmv/
Dwadscript4 getndenv > a.out
5 echo "#! bash" > c.out
6 sed -e 's/ /setndenv/' -e 's/"//g' -e 's/\\/\//g' a.out >> c.out
28 chmod +x c.out
29 ./c.out
30 rm a.out c.out
DwadscriptD4 getndenv > a.out
5 echo "#! bash" > c.out
6 sed -e 's/ /setndenv/' -e 's/"//g' -e 's/\\/\//g' a.out >> c.out
28 chmod +x c.out
29 ./c.out
30 rm a.out c.out
DReadme_en.txt171 ** The browser will eventually run out of memory after sustained usage, **
175 ** back to the game when it runs out of memory. **
357 the HBM->Game fade out transition, would not fade out the HBM
466 being detected as a scroll. The screen-update message is now filtered out,
509 Though the connection icon is displayed in black, the player can still back out
585 Now the game fades out along with the HBM.
/RvlSDK-3.3/build/libraries/cx/src/
DCXStreamingUncompression.c408 goto out; in CXReadUncompLZ()
424 out: in CXReadUncompLZ()
570 goto out; in CXReadUncompHuffman()
576 out: in CXReadUncompHuffman()
724 goto out; in CXReadUncompLH()
766 goto out; in CXReadUncompLH()
777 goto out; in CXReadUncompLH()
789 goto out; in CXReadUncompLH()
805 goto out; in CXReadUncompLH()
820 goto out; in CXReadUncompLH()
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/RvlSDK-3.3/build/buildtools/
Dmodulerules49 # first, figure out which directory tree we are in, and set PROJ_ROOT
331 …$(LD) $(shell echo $(filter-out %.lcf %.dol, $+) |$(CYGPATH)) $(LDFLAGS) -o $(shell echo $@ |$(CYG…
333 $(LD) $(filter-out %.lcf %.dol, $+) $(LDFLAGS) -o $@
472 …$(LD) $(shell echo $(filter-out %.lcf,$+) |$(CYGPATH)) $(REL_LDFLAGS) -lcf $(REL_LCF_FILE) -o $(sh…
476 …$(LD) $(shell echo $(filter-out %.lcf,$+) |$(CYGPATH)) $(REL_LDFLAGS) -lcf $(LCF_FILE) -o $(shell …
478 …$(LD) $(shell echo $(filter-out %.lcf,$+) |$(CYGPATH)) $(REL_LDFLAGS) -o $(shell echo $@ |$(CYGPAT…
483 $(LD) $(filter-out %.lcf,$+) $(REL_LDFLAGS) -lcf $(REL_LCF_FILE) -o $@
487 $(LD) $(filter-out %.lcf,$+) $(REL_LDFLAGS) -lcf $(LCF_FILE) -o $@
489 $(LD) $(filter-out %.lcf,$+) $(REL_LDFLAGS) -o $@
502 …$(LD) $(shell echo $(filter-out %.lcf,$+) |$(CYGPATH)) $(PREREL_LDFLAGS) -lcf $(PREREL_LCF_FILE) -…
[all …]
/RvlSDK-3.3/build/demos/kbddemo/src/
DkbdUTF8.c409 u8 out=0; in main() local
411 ENCConvertStringUtf32ToUtf8 (&out, &outlen, &in, &inlen); in main()
DkbdUTF8Sync.c408 u8 out=0; in main() local
410 ENCConvertStringUtf32ToUtf8 (&out, &outlen, &in, &inlen); in main()
/RvlSDK-3.3/build/demos/kprdemo/src/
Dkprdemo.c405 u8 out=0; in main() local
407 ENCConvertStringUtf32ToUtf8 (&out, &outlen, &in, &inlen); in main()
/RvlSDK-3.3/
Dreadme-RVL_HBM_SDK-4_7_3-20100730.txt42 All processing, including the processing of sounds, is carried out inside the library.