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/RvlSDK-3.3/man/en_US/hbm/css/
Dhbm_common.css34 font-style : normal;
35 font-weight : normal;
49 font-style : normal;
50 font-weight : normal;
67 font-style : normal;
79 font-weight : normal;
98 position : normal;
111 font-style : normal;
112 font-weight : normal;
126 font-style : normal;
[all …]
Drevolution.css17 letter-spacing : normal;
87 position : normal;
/RvlSDK-3.3/vcmv/man/en_US/CSS/
Drevolution.css17 letter-spacing : normal;
112 position : normal;
121 position : normal;
178 font-weight : normal;
230 position : normal;
Dtitles2.css28 position : normal;
33 position : normal;
/RvlSDK-3.3/man/en_US/CSS/
Drevolution.css17 letter-spacing : normal;
112 position : normal;
121 position : normal;
178 font-weight : normal;
230 position : normal;
Dtitles2.css28 position : normal;
33 position : normal;
/RvlSDK-3.3/vcmv/man/ja_JP/CSS/
Drevolution.css17 letter-spacing : normal;
112 position : normal;
121 position : normal;
178 font-weight : normal;
230 position : normal;
Dtitles2.css28 position : normal;
33 position : normal;
/RvlSDK-3.3/build/libraries/mtx/src/
Dvec.c763 void C_VECReflect ( const Vec *src, const Vec *normal, Vec *dst ) in C_VECReflect() argument
770 ASSERTMSG( (normal != 0), VEC_REFLECT_2 ); in C_VECReflect()
784 VECNormalize( normal, &uN); in C_VECReflect()
/RvlSDK-3.3/build/demos/gxdemo/src/Transform/
Dtf-stitch.c477 Vec normal = ((VecPtr)MyVert)[idx]; in ComputeNormalRotMtx() local
484 VECCrossProduct(&axis, &normal, &axis); in ComputeNormalRotMtx()
/RvlSDK-3.3/build/demos/hio2demo/vc++/dual/
Ddual.rc349 AFX_IDS_SCRESTORE "Restore the window to normal size"
Ddouble-common.rc366 AFX_IDS_SCRESTORE "Restore the window to normal size"
/RvlSDK-3.3/build/demos/hio2demo/vc++/multi/
Dmulti.rc383 AFX_IDS_SCRESTORE "Restore the window to normal size"
/RvlSDK-3.3/include/revolution/
Dmtx.h418 void C_VECReflect ( const Vec *src, const Vec *normal, Vec *dst );
/RvlSDK-3.3/build/buildtools/
Dcommondefs105 # Codewarrior installer. Change the backslashes into normal slashes,
/RvlSDK-3.3/vcmv/
DReadme_en.txt491 suddenly. Now it decelerates and stops the scrolling, then does the normal
495 the normal fade-in effect does not occur, and either an abrupt change