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Searched refs:nWidth (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.3/include/
DG2D.h88 u16 nWidth; // Width of sprite (in pixels) member
111 extern void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight );
/RvlSDK-3.3/include/revolution/
DG2D.h91 u16 nWidth; // Width of sprite (in pixels) member
114 extern void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight );
/RvlSDK-3.3/build/libraries/G2D/src/
DG2D.c79 sprite->rS1 = ((f32)sprite->nTlcS + sprite->nWidth - 0.5F) * rInvWidth; in G2DInitSprite()
121 rWX = sprite->nWidth * rOX; in G2DDrawSprite()
122 rWY = sprite->nWidth * rOY; in G2DDrawSprite()
936 void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight ) in G2DSetViewport() argument
941 glob.nViewportWidth = nWidth; in G2DSetViewport()
945 GXSetScissor(nLeft, nTop, nWidth, nHeight); in G2DSetViewport()