Searched refs:nWidth (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.3/include/ |
| D | G2D.h | 88 u16 nWidth; // Width of sprite (in pixels) member 111 extern void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight );
|
| /RvlSDK-3.3/include/revolution/ |
| D | G2D.h | 91 u16 nWidth; // Width of sprite (in pixels) member 114 extern void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight );
|
| /RvlSDK-3.3/build/libraries/G2D/src/ |
| D | G2D.c | 79 sprite->rS1 = ((f32)sprite->nTlcS + sprite->nWidth - 0.5F) * rInvWidth; in G2DInitSprite() 121 rWX = sprite->nWidth * rOX; in G2DDrawSprite() 122 rWY = sprite->nWidth * rOY; in G2DDrawSprite() 936 void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight ) in G2DSetViewport() argument 941 glob.nViewportWidth = nWidth; in G2DSetViewport() 945 GXSetScissor(nLeft, nTop, nWidth, nHeight); in G2DSetViewport()
|