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Searched refs:nTlcT (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.3/include/
DG2D.h87 u16 nTlcT; // Top Left T coordinate within texture map (in pixels) member
/RvlSDK-3.3/include/revolution/
DG2D.h90 u16 nTlcT; // Top Left T coordinate within texture map (in pixels) member
/RvlSDK-3.3/build/demos/gxdemo/src/G2D/
DG2D-test.c203 sprShip.nTlcT = (u16)((nFrame & 0xf)<<5); in DrawTick()
/RvlSDK-3.3/build/libraries/G2D/src/
DG2D.c80 sprite->rT0 = ((f32)sprite->nTlcT + 0.5F) * rInvHeight; in G2DInitSprite()
81 sprite->rT1 = ((f32)sprite->nTlcT + sprite->nHeight - 0.5F) * rInvHeight; in G2DInitSprite()