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Searched refs:nTlcS (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.3/include/
DG2D.h86 u16 nTlcS; // Top Left S coordinate within texture map (in pixels) member
/RvlSDK-3.3/include/revolution/
DG2D.h89 u16 nTlcS; // Top Left S coordinate within texture map (in pixels) member
/RvlSDK-3.3/build/demos/gxdemo/src/G2D/
DG2D-test.c204 sprShip.nTlcS = (u16)((nFrame & 0x10)<<1); in DrawTick()
/RvlSDK-3.3/build/libraries/G2D/src/
DG2D.c78 sprite->rS0 = ((f32)sprite->nTlcS + 0.5F) * rInvWidth; in G2DInitSprite()
79 sprite->rS1 = ((f32)sprite->nTlcS + sprite->nWidth - 0.5F) * rInvWidth; in G2DInitSprite()