Searched refs:nStaticY (Results 1 – 1 of 1) sorted by relevance
220 s32 nStaticY = nStampTop + nMapY - nStampStartY - nStampOffsetY; in MapEditor() local228 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in MapEditor()370 s32 nStaticY = nStampTop + nMapY - nStampStartY - nStampOffsetY; in RenderEditorMode() local380 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()391 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()404 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()