Searched refs:nS (Results 1 – 5 of 5) sorted by relevance
129 u8 nS; // S texture coordinate member255 u8 nS, nT; in MapInit() local271 nS = tileDescLyr1[tile].nS; in MapInit()279 tmap1[off] = (u8) ((nS<<4) | (nT)); in MapInit()
210 u8 nS, nT; in TexUpdate() local250 nS = (u8) ((dx * di) * amp * 127.0f + 128.0f); in TexUpdate()258 tmap1[off+0] = nS; in TexUpdate()
59 u8 nS; // S texture coordinate member
62 u8 nS; // S texture coordinate member
755 nR = layer->tileDesc[nTile].nS; in G2DDrawLayer()831 rS = (layer->tileDesc[nTile].nS * rWidth) + rS0; in G2DDrawLayer()