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/RvlSDK-3.3/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c243 s32 nRtn; // Tile rotation (anticlockwise in 90deg steps) in Collide() local
262 nRtn = lyrBack.tileDesc[nTile].aUser[0]; in Collide()
270 switch(nRtn) in Collide()
326 if (nRtn & 1) in Collide()
355 if (nRtn < 2) in Collide()
360 if (((nRtn+1)&3) < 2) in Collide()