Searched refs:nRtn (Results 1 – 1 of 1) sorted by relevance
243 s32 nRtn; // Tile rotation (anticlockwise in 90deg steps) in Collide() local262 nRtn = lyrBack.tileDesc[nTile].aUser[0]; in Collide()270 switch(nRtn) in Collide()326 if (nRtn & 1) in Collide()355 if (nRtn < 2) in Collide()360 if (((nRtn+1)&3) < 2) in Collide()