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Searched refs:nMapWidth (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c166 if (nStampWidth > nMapWidth) in MapEditor()
168 nStampWidth = nMapWidth; in MapEditor()
180 nZ = ((nY + nStampTop) & (nMapHeight-1)) * nMapWidth; in MapEditor()
183 *buf++ = map[nZ + ((nX + nStampLeft) & (nMapWidth-1))]; in MapEditor()
228 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in MapEditor()
231 map[nZ + ((nX + nStaticX) & (nMapWidth-1))] = *buf++; in MapEditor()
265 for (nI=0; nI<nMapWidth; nI++) in SaveMap()
371 s32 nMapWidth = 1<<lyrBack.nHS; in RenderEditorMode() local
380 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()
383 *buf++ = map[nZ + ((nX + nStaticX) & (nMapWidth-1))]; in RenderEditorMode()
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DG2D-testPhy.c54 s32 nMapWidth, nMapHeight; variable
245 nTile = map[(nMx & (nMapWidth-1)) + ((nMy & (nMapHeight-1)) * nMapWidth)]; in Collide()
552 nMapWidth = 1<<lyrBack.nHS; in AnimInit()
/RvlSDK-3.3/build/demos/gxdemo/include/
DG2D-test.h59 extern s32 nMapWidth, nMapHeight;