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Searched refs:messageFlag (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.3/include/revolution/hbm/
DHBMBase.h122 int messageFlag; member
/RvlSDK-3.3/build/demos/hbmdemo/hbm/src/
Dhomebutton.cpp478 pHbmInfo->messageFlag++; in InitHomeButtonInfo()
479 pHbmInfo->messageFlag &= 0x3; in InitHomeButtonInfo()
/RvlSDK-3.3/build/demos/hbmdemo/shareddemo/src/
Dshared.cpp595 pHbmInfo->messageFlag++; in InitHomeButtonInfo()
596 pHbmInfo->messageFlag &= 0x3; in InitHomeButtonInfo()
/RvlSDK-3.3/build/demos/hbmdemo/rsodemo/src/
Drsomodule.c352 pHbmInfo->messageFlag = HBMMSG_NOSAVE_DEFAULT; in InitHomeButtonInfo()
/RvlSDK-3.3/build/demos/hbmdemo/networkmanual_jpeg/src/
Dnetworkmanual_jpeg.cpp612 pHbmInfo->messageFlag = MESSAGE_FLAG; in InitHomeButtonInfo()
/RvlSDK-3.3/build/demos/hbmdemo/networkmanual_tpl/src/
Dnetworkmanual_tpl.cpp739 pHbmInfo->messageFlag = MESSAGE_FLAG; in InitHomeButtonInfo()
/RvlSDK-3.3/vcmv/src/
Dvcmv_test.c2212 …hbmInfo.messageFlag = 0; // Set to HBMMSG_NOSAVE_WIIMENU if the game supports the Suspend featu… in MyInitHomeButtonMenu()