Searched refs:lyrBack (Results 1 – 5 of 5) sorted by relevance
283 G2DLayer lyrBack; // Background layer variable363 lyrBack.map = map1; // Map of tile indices in InitLevel1()364 lyrBack.nHS = HSHIFT_LYR1; // Horizontal Shift (Width of layer = 1<<nHS) in InitLevel1()365 lyrBack.nVS = VSHIFT_LYR1; // Vertical Shift (Height of layer = 1<<nVS) in InitLevel1()366 lyrBack.nBPI = 1; // Bytes per Index (1,2) in InitLevel1()367 …lyrBack.nTileWidth = TILE_WIDTH_LYR1; // Width of tiles in pixels (should be >=16, power of… in InitLevel1()368 …lyrBack.nTileHeight = TILE_HEIGHT_LYR1; // Height of tiles in pixels (should be >=16, power o… in InitLevel1()369 lyrBack.bWrap = TRUE; // Whether layer wraps or not in InitLevel1()370 lyrBack.nNumMaterials = NUM_MATERIALS_LYR1; // Number of materials in InitLevel1()371 lyrBack.tileDesc = tileDescLyr1; // Tile Descriptor Table in InitLevel1()[all …]
246 nCollType = lyrBack.tileDesc[nTile].aUser[1]; in Collide()262 nRtn = lyrBack.tileDesc[nTile].aUser[0]; in Collide()519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()520 … rPy = poShip.rPosY / lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()521 rVx = rVelX / lyrBack.nTileWidth; in UpdatePosition()522 rVy = rVelY / lyrBack.nTileHeight; in UpdatePosition()535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()536 … poShip.rPosY = rPy * lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()537 rVelX = rVx * lyrBack.nTileWidth; in UpdatePosition()538 rVelY = rVy * lyrBack.nTileHeight; in UpdatePosition()[all …]
161 rWorldWidth = (f32)(lyrBack.nTileWidth << lyrBack.nHS); in MoveClouds()162 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in MoveClouds()186 map = lyrBack.map; in DrawTick()196 G2DDrawLayer( &lyrBack, aSortBuffer ); in DrawTick()
296 nX = lyrBack.nTileWidth * (nStampLeft + nMapX - nStampStartX - nStampOffsetX); in DrawCursor()297 nY = lyrBack.nTileHeight * (nStampTop + nMapY - nStampStartY - nStampOffsetY); in DrawCursor()298 nW = lyrBack.nTileWidth * nStampWidth; in DrawCursor()299 nH = lyrBack.nTileHeight * nStampHeight; in DrawCursor()371 s32 nMapWidth = 1<<lyrBack.nHS; in RenderEditorMode()372 s32 nMapHeight = 1<<lyrBack.nVS; in RenderEditorMode()398 G2DDrawLayer( &lyrBack, aSortBuffer ); in RenderEditorMode()
64 extern G2DLayer lyrBack;