Searched refs:lv (Results 1 – 1 of 1) sorted by relevance
53 Mtx lv; variable541 MakeModelMtx(LightX, LightY, LightZ, lv); // Make a new model matrix in AnimTick()542 MTXTranspose(lv, lv); in AnimTick()544 MTXConcat(rot, lv, lv); in AnimTick()545 TextureLightInit(lv); in AnimTick()546 MTXInverse(lv, lv); in AnimTick()555 MTXConcat(v, lv, mv); in DrawFrust()