Searched refs:loopFlag (Results 1 – 8 of 8) sorted by relevance
456 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm16()475 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm16()564 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm8()583 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm8()689 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamAdpcm()736 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamAdpcm()
444 addr.loopFlag = ps->loop_flag; in AcquireVoiceADPCM()450 if (addr.loopFlag) in AcquireVoiceADPCM()
1056 addr.loopFlag = AXPBADDR_LOOP_ON; in STRMStart()1103 addr.loopFlag = AXPBADDR_LOOP_ON; in STRMStart()
400 ax_v->pb.addr.loopFlag = AXPBADDR_LOOP_OFF; in play_sound()
885 addr.loopFlag = ps->loop_flag; in AquireVoiceADPCM()891 if (addr.loopFlag) in AquireVoiceADPCM()
514 axvpb->pb.addr.loopFlag = AXPBADDR_LOOP_OFF; in SPPrepareEnd()
1523 addr.loopFlag = AXPBADDR_LOOP_ON; in StreamInit()1567 addr.loopFlag = AXPBADDR_LOOP_ON; in StreamInit()
395 u16 loopFlag; // 0 = one-shot, 1=looping member