Searched refs:lDir (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.3/build/demos/gxdemo/src/Indirect/ |
| D | ind-bump-st.c | 273 Vec lPos = {0,0,0}, lDir = {0,0,-1}; in setLight() local 287 MTXMultVec(litMtx, &lDir, &lDir); in setLight() 291 GXInitSpecularDir(&light, lDir.x, lDir.y, lDir.z); in setLight()
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| D | ind-bump-xyz.c | 342 Vec lPos = {0,0,0}, lDir = {0,0,-1}; in setLight() local 356 MTXMultVec(litMtx, &lDir, &lDir); in setLight() 360 GXInitSpecularDir(&light, lDir.x, lDir.y, lDir.z); in setLight()
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