Searched refs:iv (Results 1 – 2 of 2) sorted by relevance
307 u8 iv; // index of vertex in DrawModel() local320 for ( iv = 0 ; iv < 3 ; ++iv ) in DrawModel()322 GXPosition1x8((u8)( 3 * it + iv )); in DrawModel()
519 u32 iv, il, col; in PreLighting() local522 iv = 0; in PreLighting()542 sc->preLitColor[iv] = (u8)(( r > 255.0F ) ? 255 : r); in PreLighting()543 sc->preLitColor[iv+1] = (u8)(( g > 255.0F ) ? 255 : g); in PreLighting()544 sc->preLitColor[iv+2] = (u8)(( b > 255.0F ) ? 255 : b); in PreLighting()545 iv += 3; in PreLighting()