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/RvlSDK-3.3/build/demos/gxdemo/src/Indirect/
Dind-pseudo-3d.c53 GXTexObj indMapObj, materialObj; // texture object data variable
310 GXInitTexObj(&indMapObj, indMap, IMW, IMH, GX_TF_IA4, in textureMapSetup()
314 GXInitTexObjLOD( &indMapObj, in textureMapSetup()
318 GXLoadTexObj(&indMapObj, GX_TEXMAP1); // Indirect map will be TEXMAP1. in textureMapSetup()