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/RvlSDK-3.3/dvddata/hbm/HomeButton3/
Dnetwork.csv3 (保存していない内容は失われます)" "This will quit the game. Proceed?
/RvlSDK-3.3/build/demos/wpaddemo/src/
Dwpadsample.c1190 u8 game[4][17]; in renderStatus() local
1280 memset(game[i], 0, 17); in renderStatus()
1285 memcpy(game[i], "----", 5); in renderStatus()
1289 ENCConvertStringUtf16ToUtf8(game[i], &len, title, &len); in renderStatus()
1291 DEMOPrintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH), y+=FONT_HEIGHT, 0, "%s", game[i]); in renderStatus()
/RvlSDK-3.3/include/revolution/
Ddvd.h592 DVDDiskID* DVDGenerateDiskID(DVDDiskID* id, const char* game, const char* company,
/RvlSDK-3.3/vcmv/
DReadme_en.txt175 ** back to the game when it runs out of memory. **
407 the HBM. This is because using NEAR is only appropriate during game
471 If the game application is using HBMDelete(), then a hangup bug can occur
472 if the user quits from the HBM to the game, while quickly plugging and
585 Now the game fades out along with the HBM.
/RvlSDK-3.3/
Dreadme-RVL_SDK-3_3-2.txt123 …upports Dolby Surround and Dolby Pro Logic II. To use these features in a game, you must have a li…