Searched refs:game (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.3/dvddata/hbm/HomeButton3/ |
| D | network.csv | 3 (保存していない内容は失われます)" "This will quit the game. Proceed?
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| /RvlSDK-3.3/build/demos/wpaddemo/src/ |
| D | wpadsample.c | 1190 u8 game[4][17]; in renderStatus() local 1280 memset(game[i], 0, 17); in renderStatus() 1285 memcpy(game[i], "----", 5); in renderStatus() 1289 ENCConvertStringUtf16ToUtf8(game[i], &len, title, &len); in renderStatus() 1291 DEMOPrintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH), y+=FONT_HEIGHT, 0, "%s", game[i]); in renderStatus()
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| /RvlSDK-3.3/include/revolution/ |
| D | dvd.h | 592 DVDDiskID* DVDGenerateDiskID(DVDDiskID* id, const char* game, const char* company,
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| /RvlSDK-3.3/vcmv/ |
| D | Readme_en.txt | 175 ** back to the game when it runs out of memory. ** 407 the HBM. This is because using NEAR is only appropriate during game 471 If the game application is using HBMDelete(), then a hangup bug can occur 472 if the user quits from the HBM to the game, while quickly plugging and 585 Now the game fades out along with the HBM.
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| /RvlSDK-3.3/ |
| D | readme-RVL_SDK-3_3-2.txt | 123 …upports Dolby Surround and Dolby Pro Logic II. To use these features in a game, you must have a li…
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