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Searched refs:dist_play_radius (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.3/build/demos/kpaddemo/src/
Dsample.c81 static f32 dist_play_radius = 0.00f ; // 'dist' sensitivity setting variable
111 { &dist_play_radius, 0.00f,9.00f, 10, { 4, 6, 7}, {1.00f, 0.10f, 0.01f} },
176 KPADSetDistParam( 0, dist_play_radius, dist_sensitivity ) ; in init_sample()
280 KPADSetDistParam ( 0, dist_play_radius, dist_sensitivity ) ; in push_cursor()
802 (void)draw_kfont_f32 ( (f32)(cx+ 4),cy+O1Y, green_clr, dist_play_radius, 2 ) ; in draw_sample()
Dmpls.c134 static const f32 dist_play_radius = 0.00f ; // 'dist' sensitivity setting variable
187 KPADSetDistParam( 0, dist_play_radius, dist_sensitivity ) ; in init_sample()