Searched refs:direction (Results 1 – 3 of 3) sorted by relevance
135 u8 direction = 0; variable430 if(direction) in AnimTick()434 direction = 0; in AnimTick()440 direction = 1; in AnimTick()
622 u16 direction in AllocUsedBlockFromFreeBlock_() argument638 …( direction == MEM_EXPHEAP_ALLOC_DIR_FRONT && !pEHHead->feature.fields.useMarginOfAlign … in AllocUsedBlockFromFreeBlock_()649 …( direction == MEM_EXPHEAP_ALLOC_DIR_REAR && !pEHHead->feature.fields.useMarginOfAlign … in AllocUsedBlockFromFreeBlock_()674 SetAllocDirForMBlock_( pMBHeadNewUsed, direction ); in AllocUsedBlockFromFreeBlock_()
412 * Fixed a problem with direction-pad scrolling which occurs with certain490 middle of scrolling using the direction pad. Previously the screen would jump494 direction pad, then pressing '-' or '+' to change to a different page,533 * Improved direction pad scrolling within manual content.