Searched refs:degrees (Results 1 – 3 of 3) sorted by relevance
703 …stat & WPAD_MPLS_STAT_YAWSEL) { dps = (ptr->yaw - low.yaw_zero) / low.yaw_scale * low.degrees ; } in renderStatus()704 … { dps = (ptr->yaw - high.yaw_zero) / high.yaw_scale * high.degrees; } in renderStatus()710 …t & WPAD_MPLS_STAT_ROLSEL) { dps = (ptr->roll - low.roll_zero) / low.roll_scale * low.degrees ; } in renderStatus()711 … { dps = (ptr->roll - high.roll_zero) / high.roll_scale * high.degrees; } in renderStatus()717 … WPAD_MPLS_STAT_PITSEL) { dps = (ptr->pitch - low.pitch_zero) / low.pitch_scale * low.degrees ; } in renderStatus()718 … { dps = (ptr->pitch - high.pitch_zero) / high.pitch_scale * high.degrees; } in renderStatus()781 myPrint(x, y, 0, " %d %d", high.degrees, low.degrees); y+=FONT_HEIGHT; in renderStatus()
1414 …>stat & WPAD_MPLS_STAT_YAWSEL) { dps = (mp->yaw - low.yaw_zero) / low.yaw_scale * low.degrees ; } in renderStatus()1415 … { dps = (mp->yaw - high.yaw_zero) / high.yaw_scale * high.degrees; } in renderStatus()1418 …at & WPAD_MPLS_STAT_ROLSEL) { dps = (mp->roll - low.roll_zero) / low.roll_scale * low.degrees ; } in renderStatus()1419 … { dps = (mp->roll - high.roll_zero) / high.roll_scale * high.degrees; } in renderStatus()1422 …& WPAD_MPLS_STAT_PITSEL) { dps = (mp->pitch - low.pitch_zero) / low.pitch_scale * low.degrees ; } in renderStatus()1423 … { dps = (mp->pitch - high.pitch_zero) / high.pitch_scale * high.degrees; } in renderStatus()
645 s32 degrees; member