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/RvlSDK-3.3/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c84 Vec ballPos[NUM_BALLS]; member
522 MTXMultVecArray(mt, &DefaultBallPos[0], &sc->ballPos[0], NUM_BALLS); in AnimTick()
547 MTXTransApply(ms, mt, sc->ballPos[i].x, sc->ballPos[i].y, sc->ballPos[i].z); in DrawBalls()
578 zscale = (sc->ballPos[i].z + 400.0F) / 2.0F; in DrawShadowVol()
579 zcenter = (sc->ballPos[i].z - 400.0F) / 2.0F; in DrawShadowVol()
582 MTXTransApply(ms, mt, sc->ballPos[i].x, sc->ballPos[i].y, zcenter); in DrawShadowVol()