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Searched refs:back (Results 1 – 11 of 11) sorted by relevance

/RvlSDK-3.3/build/demos/wbcdemo/src/
Dbalance.c162 double left,right,front,back; in main() local
177 back = (double)(w4 + w2); in main()
181 y = (s16)((back / (front + back)) * rmp->viHeight); in main()
/RvlSDK-3.3/build/demos/gxdemo/src/Simple/
Dsmp-onetri_dl.c258 Mtx back; // Loop back translation matrix. in AnimTick() local
265 MTXTrans(back, 0, 0, -animLoopBack); in AnimTick()
269 MTXConcat(v, back, v); in AnimTick()
Dsmp-onetri.c286 Mtx back; // Loop back translation matrix. in AnimTick() local
293 MTXTrans(back, 0, 0, -animLoopBack); in AnimTick()
297 MTXConcat(v, back, v); in AnimTick()
/RvlSDK-3.3/build/demos/videmo/src/
Dsmp-onetri_Progressive.c334 Mtx back; // Loop back translation matrix. in AnimTick() local
341 MTXTrans(back, 0, 0, -animLoopBack); in AnimTick()
345 MTXConcat(v, back, v); in AnimTick()
Dsmp-onetri_PAL.c469 Mtx back; // Loop back translation matrix. in AnimTick() local
476 MTXTrans(back, 0, 0, -animLoopBack); in AnimTick()
480 MTXConcat(v, back, v); in AnimTick()
/RvlSDK-3.3/build/buildtools/
Deppccleandepend.sed4 # change all back slashes
/RvlSDK-3.3/build/demos/gxdemo/src/Indirect/
Dind-pseudo-3d.c247 GXColor back = {0, 0, 128, 255}; in commonInit() local
250 GXSetCopyClear( back, GX_MAX_Z24 ); in commonInit()
/RvlSDK-3.3/build/demos/hio2demo/vc++/dual/
Ddual.rc308 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
Ddouble-common.rc325 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
/RvlSDK-3.3/build/demos/hio2demo/vc++/multi/
Dmulti.rc337 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane"
/RvlSDK-3.3/vcmv/
DReadme_en.txt175 ** back to the game when it runs out of memory. **
509 Though the connection icon is displayed in black, the player can still back out