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/RvlSDK-3.3/X86/bin/
Dsetsmem2size.bat12 echo Sets console simulated MEM2 size. Either 64MB or 128MB is set as the console simulated memory…
44 …echo Sets console simulated MEM2 size. Either 64MB or 128MB is set as the console simulated memor…
50 echo Successfully done. Set 64MB as the console simulated mem size.
56 echo Successfully done. Set 128MB as the console simulated mem size.
62 echo Successfully done. Physical memory size is considered as the console simulated mem size.
/RvlSDK-3.3/
Dreadme-RVL_HBM_SDK-4_7_3-20100730.txt36 This package is not a patch. It will continue to be provided as a separate package in the future.
49 Resources used in the HOME Menu use files provided in Wii system memory as shared content.
53 The Operations Guide is displayed as a TPL.
54 Resources used in the HOME Menu use files provided in Wii system memory as shared content.
58 The Operations Guide is displayed as a JPEG using the JPEG codec library.
59 Resources used in the HOME Menu use files provided in Wii system memory as shared content.
83 * When using the library as an RSO
Dreadme-RVL_SDK-3_3-2.txt128 …ta other than that prepared by the application developer or operator (such as that of an end user)…
130 …Furthermore, the activities defined below are prohibited, even if the purpose is as described abov…
134 …disclosing of this package in whole or in part, and re-licensing, offering as collateral and trans…
140 …le or in part to develop any products that have the same intended purpose or value as this package.
/RvlSDK-3.3/build/demos/hio2demo/vc++/multi/
DReadMe.txt34 This is an icon file, which is used as the application's icon. This
68 This is an icon file, which is used as the icon for MDI child windows
94 as an external .manifest file that is installed in the same folder as the application
Dmulti.rc345 ID_WINDOW_TILE_HORZ "Arrange windows as non-overlapping tiles\nTile Windows"
346 ID_WINDOW_TILE_VERT "Arrange windows as non-overlapping tiles\nTile Windows"
/RvlSDK-3.3/vcmv/
DReadme_en.txt82 dvdroot/wad/HomeButton.arc .. Official HBM resources. Use this file as content4 w…
84 dvdroot/wad/WiiOutlineUniversalFont.arc .. Official Font resource. Use as content3 when creati…
85 …niversalFont_CHN.arc .. Official Font resource for initial VC titles. Use as content3 when creati…
86 …niversalFont_KOR.arc .. Official Font resource for initial VC titles. Use as content3 when creati…
88 dvdroot/wad/wwwlib-rvl_no_font.arc .. Official Browser component RSO. Use as content2 whe…
174 ** fixed, so as a workaround the manual viewer will automatically quit **
211 ** Please confirm the name and the path such as the font files passed **
235 2. Activities such as but not limited to assignment, rental, or sale of the Font Data
243 4. In addition to items 1-3 above, you must comply with any other terms as stipulated
403 as Virtual Console hardware resolution, (for display quality checking),
[all …]
/RvlSDK-3.3/build/demos/hio2demo/vc++/dual/
DReadMe.txt34 This is an icon file, which is used as the application's icon. This
82 as an external .manifest file that is installed in the same folder as the application
/RvlSDK-3.3/dvddata/thpdemo/
Dreadme.txt1 The "rebirth.thp" sample data included with this library is included as nothing more than an exampl…
/RvlSDK-3.3/build/buildtools/
Deppccleandepend.sed2 # be run on every rule as it is generated by the compiler.
Dcommondefs332 # -fp hardware - linker must use same fp settings as compiler
Dmodulerules27 # bottom of the module makefile, such as :
/RvlSDK-3.3/include/revolution/
Dcnt.h154 } as; member
179 } as; member
/RvlSDK-3.3/build/demos/iconbanner/simple/
Dmkbanner.bat20 REM If the outside keyframe segment setting is set as "repeat," the --bake-infinity option is requi…
/RvlSDK-3.3/build/demos/iconbanner/newmsg/
Dmkbanner.bat20 REM If the outside keyframe segment setting is set as "repeat," the --bake-infinity option is requi…
/RvlSDK-3.3/build/tools/TexConv/sample/
Dsample.tcs26 ; use forward slash as directory separator.