Searched refs:angle (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.3/build/demos/gxdemo/src/Tev/ |
| D | tev-outline.c | 419 static f32 angle = 60.0f; in myAnimeModel() local 451 angle += MOVE_SCALE * 3.0f; in myAnimeModel() 453 angle -= MOVE_SCALE * 3.0f; in myAnimeModel() 454 Clamp(angle, 0.0f, 150.0f); in myAnimeModel() 472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()
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| /RvlSDK-3.3/build/demos/kpaddemo/src/ |
| D | mpls.c | 593 static void draw_angle( f32 ox, f32 oy, f32 radius, f32 angle, GXColor clr, BOOL dashed ) in draw_angle() argument 595 f32 px = (f32)( sin(angle * 2 * PI) * radius + ox ) ; in draw_angle() 596 f32 py = (f32)( cos(angle * 2 * PI) * radius + oy ) ; in draw_angle() 921 draw_kfont_f32 ( (f32)cx ,(f32)cy, yellow_clr, kpads[ 0 ][ 0 ].mpls.angle.x, 2 ); in draw_sample() 922 draw_kfont_f32 ( cx+ 8.0f,(f32)cy, yellow_clr, kpads[ 0 ][ 0 ].mpls.angle.y, 2 ); in draw_sample() 923 draw_kfont_f32 ( cx+16.0f,(f32)cy, yellow_clr, kpads[ 0 ][ 0 ].mpls.angle.z, 2 ); in draw_sample() 941 draw_angle( x1, y, r, kpads[ 0 ][ cx ].mpls.angle.x, yellow_clr, TRUE ) ; in draw_sample() 942 draw_angle( x2, y, r, kpads[ 0 ][ cx ].mpls.angle.y, yellow_clr, TRUE ) ; in draw_sample() 943 draw_angle( x3, y, r, kpads[ 0 ][ cx ].mpls.angle.z, yellow_clr, TRUE ) ; in draw_sample()
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| /RvlSDK-3.3/build/libraries/mtx/src/ |
| D | mtx44.c | 179 f32 angle; in C_MTXPerspective() local 190 angle = fovY * 0.5f; in C_MTXPerspective() 191 angle = MTXDegToRad( angle ); in C_MTXPerspective() 193 cot = 1.0f / tanf(angle); in C_MTXPerspective()
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| D | mtx.c | 2601 f32 angle; in C_MTXLightPerspective() local 2609 angle = fovY * 0.5f; in C_MTXLightPerspective() 2610 angle = MTXDegToRad( angle ); in C_MTXLightPerspective() 2612 cot = 1.0f / tanf(angle); in C_MTXLightPerspective()
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| /RvlSDK-3.3/include/revolution/ |
| D | kpad.h | 159 Vec angle ; member
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