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Searched refs:angle (Results 1 – 5 of 5) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/Tev/
Dtev-outline.c419 static f32 angle = 60.0f; in myAnimeModel() local
451 angle += MOVE_SCALE * 3.0f; in myAnimeModel()
453 angle -= MOVE_SCALE * 3.0f; in myAnimeModel()
454 Clamp(angle, 0.0f, 150.0f); in myAnimeModel()
472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()
/RvlSDK-3.3/build/demos/kpaddemo/src/
Dmpls.c593 static void draw_angle( f32 ox, f32 oy, f32 radius, f32 angle, GXColor clr, BOOL dashed ) in draw_angle() argument
595 f32 px = (f32)( sin(angle * 2 * PI) * radius + ox ) ; in draw_angle()
596 f32 py = (f32)( cos(angle * 2 * PI) * radius + oy ) ; in draw_angle()
921 draw_kfont_f32 ( (f32)cx ,(f32)cy, yellow_clr, kpads[ 0 ][ 0 ].mpls.angle.x, 2 ); in draw_sample()
922 draw_kfont_f32 ( cx+ 8.0f,(f32)cy, yellow_clr, kpads[ 0 ][ 0 ].mpls.angle.y, 2 ); in draw_sample()
923 draw_kfont_f32 ( cx+16.0f,(f32)cy, yellow_clr, kpads[ 0 ][ 0 ].mpls.angle.z, 2 ); in draw_sample()
941 draw_angle( x1, y, r, kpads[ 0 ][ cx ].mpls.angle.x, yellow_clr, TRUE ) ; in draw_sample()
942 draw_angle( x2, y, r, kpads[ 0 ][ cx ].mpls.angle.y, yellow_clr, TRUE ) ; in draw_sample()
943 draw_angle( x3, y, r, kpads[ 0 ][ cx ].mpls.angle.z, yellow_clr, TRUE ) ; in draw_sample()
/RvlSDK-3.3/build/libraries/mtx/src/
Dmtx44.c179 f32 angle; in C_MTXPerspective() local
190 angle = fovY * 0.5f; in C_MTXPerspective()
191 angle = MTXDegToRad( angle ); in C_MTXPerspective()
193 cot = 1.0f / tanf(angle); in C_MTXPerspective()
Dmtx.c2601 f32 angle; in C_MTXLightPerspective() local
2609 angle = fovY * 0.5f; in C_MTXLightPerspective()
2610 angle = MTXDegToRad( angle ); in C_MTXLightPerspective()
2612 cot = 1.0f / tanf(angle); in C_MTXLightPerspective()
/RvlSDK-3.3/include/revolution/
Dkpad.h159 Vec angle ; member