Searched refs:acc_play_radius (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.3/build/demos/kpaddemo/src/ |
| D | sample.c | 84 static f32 acc_play_radius = 0.00f ; // 'acc' sensitivity setting variable 114 { & acc_play_radius, 0.00f,9.00f, 11, { 4, 6, 7}, {1.00f, 0.10f, 0.01f} }, 177 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in init_sample() 277 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in push_cursor() 807 (void)draw_kfont_f32 ( (f32)(cx+ 4),cy+O1Y, red_clr, acc_play_radius, 2 ) ; in draw_sample()
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| D | mpls.c | 136 static const f32 acc_play_radius = 0.00f ; // 'acc' sensitivity setting variable 188 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in init_sample()
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