Searched refs:Voices (Results 1 – 2 of 2) sorted by relevance
197 static VoiceInfo Voices[AX_MAX_VOICES]; variable257 Voices[i].state = VOICE_STATE_STOP; in main()327 Voices[voice->index].voice = voice; in PlaySample()328 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()352 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()354 switch (Voices[i].state) in AudioFrameCallback()360 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()361 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()365 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()369 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()[all …]
223 static VoiceInfo Voices[AX_MAX_VOICES]; variable412 Voices[i].state = VOICE_STATE_STOP; in main()447 … if (Voices[i].state != VOICE_STATE_STOPPED && Voices[i].state != VOICE_STATE_STOP) in main()758 Voices[voice->index].voice = voice; in PlaySample()759 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()783 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()785 switch (Voices[i].state) in AudioFrameCallback()791 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()792 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()796 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()[all …]