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Searched refs:Voices (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.3/build/demos/axdemo/src/
Daxsimple.c197 static VoiceInfo Voices[AX_MAX_VOICES]; variable
257 Voices[i].state = VOICE_STATE_STOP; in main()
327 Voices[voice->index].voice = voice; in PlaySample()
328 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()
352 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()
354 switch (Voices[i].state) in AudioFrameCallback()
360 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
361 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()
365 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()
369 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()
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/RvlSDK-3.3/build/demos/wpaddemo/src/
Dwpad_axdemo.c223 static VoiceInfo Voices[AX_MAX_VOICES]; variable
412 Voices[i].state = VOICE_STATE_STOP; in main()
447 … if (Voices[i].state != VOICE_STATE_STOPPED && Voices[i].state != VOICE_STATE_STOP) in main()
758 Voices[voice->index].voice = voice; in PlaySample()
759 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()
783 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()
785 switch (Voices[i].state) in AudioFrameCallback()
791 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
792 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()
796 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()
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