Searched refs:VOICE_STATE_STOPPED (Results 1 – 2 of 2) sorted by relevance
175 #define VOICE_STATE_STOPPED 0 macro356 case VOICE_STATE_STOPPED: in AudioFrameCallback()384 Voices[i].state = VOICE_STATE_STOPPED; in AudioFrameCallback()407 Voices[voice->index].state = VOICE_STATE_STOPPED; in VoiceCallback()
201 #define VOICE_STATE_STOPPED 0 macro447 … if (Voices[i].state != VOICE_STATE_STOPPED && Voices[i].state != VOICE_STATE_STOP) in main()787 case VOICE_STATE_STOPPED: in AudioFrameCallback()815 Voices[i].state = VOICE_STATE_STOPPED; in AudioFrameCallback()848 Voices[voice->index].state = VOICE_STATE_STOPPED; in VoiceCallback()