Searched refs:VIPadFrameBufferWidth (Results 1 – 13 of 13) sorted by relevance
119 #define VIPadFrameBufferWidth(width) ((u16)(((u16)(width) + 15) & ~15)) macro
247 fbSize = VIPadFrameBufferWidth(Rmode->fbWidth) * Rmode->xfbHeight * in DEMOConfigureMem()612 fbSize = VIPadFrameBufferWidth(Rmode->fbWidth) * Rmode->xfbHeight * in DEMOReInit()
179 fbSize = (u32)(VIPadFrameBufferWidth(rmode->fbWidth) in main()
162 fbSize = (u32)(VIPadFrameBufferWidth(rmode->fbWidth) in main()
163 fbSize = (u32)(VIPadFrameBufferWidth(rmode->fbWidth) in main()
183 fbSize = (u32)(VIPadFrameBufferWidth(rmode->fbWidth) in main()
256 fbSize = (u32)(VIPadFrameBufferWidth(rmode->fbWidth) in main()
221 fbSize = (u32)(VIPadFrameBufferWidth(rmode->fbWidth) in main()
140 … xfb_size = VIPadFrameBufferWidth(rmode_p->fbWidth) * rmode_p->xfbHeight * (u32)VI_DISPLAY_PIX_SZ ; in init_display()
128 … xfb_size = VIPadFrameBufferWidth(rmode_p->fbWidth) * rmode_p->xfbHeight * (u32)VI_DISPLAY_PIX_SZ ; in init_display()
275 (u32)(VIPadFrameBufferWidth(rmp->fbWidth) * VI_DISPLAY_PIX_SZ ); in myAppInit()
104 bufferOffset = VIPadFrameBufferWidth(rMode->fbWidth) * copyLines * in main()
1141 nGameXfbStride = VIPadFrameBufferWidth(nGameXfbWidth); in MyUpdateRenderModes()1142 nHbmXfbStride = VIPadFrameBufferWidth(nHbmEfbWidth); in MyUpdateRenderModes()1167 …u32 nSize = (u32)(VIPadFrameBufferWidth(C_aRmGame[nI].fbWidth) * C_aRmGame[nI].viHeight * VI_DISPL… in MyInitDisplayMode()1174 …u32 nSize = (u32)(VIPadFrameBufferWidth(C_aRmHBM[nI].fbWidth) * C_aRmHBM[nI].viHeight * VI_DISPLAY… in MyInitDisplayMode()1180 …nSize = (u32)(VIPadFrameBufferWidth(C_aRmManual[nI].fbWidth) * C_aRmManual[nI].viHeight * VI_DISPL… in MyInitDisplayMode()