Searched refs:TexBuffer (Results 1 – 1 of 1) sorted by relevance
208 static u8* TexBuffer; variable253 TexBuffer = (u8*)OSAlloc(GXGetTexBufferSize(SCREEN_WD, SCREEN_HT, GX_TF_RGB5A3, GX_FALSE, 0)); in DrawInit()552 GXCopyTex(TexBuffer, GX_TRUE); in CopyTextureFromFB()570 GXInitTexObj(&txb, TexBuffer, em->copyTexWd, em->copyTexHt, in SetTextures()