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Searched refs:TEV_Z_ENV_0_ID (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.3/include/revolution/gd/
DGDTev.h324 #define TEV_Z_ENV_0_ID 0x000000f4 macro
/RvlSDK-3.3/build/libraries/gd/src/
DGDTev.c409 GDWriteBPCmd( TEV_Z_ENV_0( bias, TEV_Z_ENV_0_ID )); in GDSetZTexture()