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Searched refs:ScreenDynamicBuffer (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.3/build/demos/nanddemo/src/
Dgamesave.c508 char ScreenDynamicBuffer[SCREEN_LOG_SIZE]; variable
509 char *ScreenDynamic = ScreenDynamicBuffer;
524 DEMOPuts(5, (s16)(20+((NumFilesInDir+4+1)*8)), 0, ScreenDynamicBuffer); in DrawAllTextToScreen()
576 if ((ScreenDynamic + len) < (ScreenDynamicBuffer + SCREEN_LOG_SIZE)) in DrawDynamic()
581 if ((buf[0] == '\b') && (ScreenDynamic > ScreenDynamicBuffer)) in DrawDynamic()
627 ScreenDynamic = ScreenDynamicBuffer; in ResetDynamicText()