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Searched refs:SCENE_CURSOR (Results 1 – 5 of 5) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/PixelProc/
Dpix-logic.c44 #define SCENE_CURSOR (1<<1) macro
262 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 12, 12,0, "\x7f" ); in SceneDrawInfo()
299 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()
359 s->flag |= SCENE_CURSOR; in SceneControl()
Dpix-z-comp.c47 #define SCENE_CURSOR (1<<1) macro
259 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 7, 12, 0, "\x7f" ); in SceneDrawInfo()
305 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()
355 s->flag |= SCENE_CURSOR; in SceneControl()
Dpix-blend.c45 #define SCENE_CURSOR (1<<1) macro
243 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 2,12,0, "\x7f" ); in SceneDrawInfo()
349 s->flag |= SCENE_CURSOR; in SceneControl()
Dpix-fog.c48 #define SCENE_CURSOR (1<<1) macro
296 if ( s->flag & SCENE_CURSOR ) DEMOPuts(12, 12, 0, "\x7f" ); in SceneDrawInfo()
455 s->flag |= SCENE_CURSOR; in SceneControl()
Dpix-a-comp.c49 #define SCENE_CURSOR (1<<1) macro
283 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 2, 12, 0, "\x7f" ); in SceneDrawInfo()
457 s->flag |= SCENE_CURSOR; in SceneControl()