Searched refs:NUM_TORI (Results 1 – 1 of 1) sorted by relevance
64 #define NUM_TORI 3 macro66 #define NUM_GOBJS (NUM_CUBES+NUM_TORI+NUM_SPHERES)297 for ( i = 0 ; i < NUM_TORI ; ++i ) in DrawInit()397 for ( i = 0 ; i < NUM_TORI ; ++i ) in AnimTick()442 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+NUM_TORI]); in DrawModels()