Searched refs:NUM_LIGHTS (Results 1 – 4 of 4) sorted by relevance
28 #define NUM_LIGHTS 8 macro71 MyLightObj lightCtrl[NUM_LIGHTS];98 #define MAT_OFFSET (NUM_LIGHTS * 2)133 static s16 DefaultLightPos[NUM_LIGHTS][3] =146 static char* CtrlMsg[NUM_LIGHTS+1] =167 static GXLightID LightIDTable[NUM_LIGHTS] =303 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in DrawInit()348 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in DrawTick()356 ci = (u8)(sc->lightCtrl[i].enable ? i : i + NUM_LIGHTS); in DrawTick()403 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in AnimTick()[all …]
29 #define NUM_LIGHTS 4 macro70 MyLightObj lightCtrl[NUM_LIGHTS];126 static char* LightNameMsg[NUM_LIGHTS+1] =218 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in DrawInit()263 if ( sc->current < NUM_LIGHTS ) in DrawTick()363 sc->current = ( sc->current + 1 ) % NUM_LIGHTS; in AnimTick()368 sc->current = ( sc->current + NUM_LIGHTS - 1 ) % NUM_LIGHTS; in AnimTick()529 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in SetLight()
29 #define NUM_LIGHTS 4 macro79 MyLightObj light[NUM_LIGHTS];346 if ( sc->mark == 1 && sc->cur < NUM_LIGHTS ) in DrawTick()373 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in AnimTick()384 if ( sc->cur < NUM_LIGHTS ) in AnimTick()467 sc->cur = ( sc->cur + 1 ) % ( NUM_LIGHTS + 1 ); in AnimTick()469 if ( sc->cur < NUM_LIGHTS ) in AnimTick()726 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in SetLight()
29 #define NUM_LIGHTS 2 macro77 MyLightObj lightCtrl[NUM_LIGHTS];210 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in DrawInit()329 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in AnimTick()607 for ( i = 0 ; i < NUM_LIGHTS ; ++i ) in SetLight()