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/RvlSDK-3.3/build/demos/gddemo/src/
Dgd-tev-gc.c160 static GXTexObj MyTexObjs[NUM_TEXTURES]; variable
234 TPLGetGXTexObjFromPalette(MyTplObj, &MyTexObjs[i], i % nd); in DrawInit()
317 GXLoadTexObj(&MyTexObjs[i], (GXTexMapID)i); in DrawTick()
581 scaleS = GXGetTexObjWidth(&MyTexObjs[tmid]); in PatchShaderDLTCScale()
582 scaleT = GXGetTexObjHeight(&MyTexObjs[tmid]); in PatchShaderDLTCScale()
584 biasS = (GXBool)((GXGetTexObjWrapS(&MyTexObjs[tmid]) == GX_REPEAT) in PatchShaderDLTCScale()
586 biasT = (GXBool)((GXGetTexObjWrapT(&MyTexObjs[tmid]) == GX_REPEAT) in PatchShaderDLTCScale()